Contact Us Contact Us
Course Details
Asia Pacific University of Technology & Innovation (APU) Logo

BA (Hons) Visual Effects

Offered by: Asia Pacific University of Technology & Innovation (APU)
Add to Educart

Ask About This Course

Your Name
E-mail Address
Phone Number
Date Of Birth
Are You a Robot?
Exam BodyAPU Malaysia Degree
Course Duration3 Years (6 Semesters)
Part Time/Full TimeFull Time
FeesRM 81,800
Fees (International Student)RM 88,200 (USD 22,060)
FacultySchool of Media, Arts & Design
Conducted entirely in MalaysiaYes
Awarding CountryMalaysia
Level of StudyBachelor's Degree Level
Field of StudyAudio-visual Techniques & Media Production
Course Description

“Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, costly, or simply impossible to capture on film”.

Visual effects (commonly shortened to Visual FX or VFX) can be added to live-action, captured through techniques such as matte painting; rear- and front- screen projection; miniature or forced perspective sets; computer graphic objects, characters, and environments; and compositing of images recorded in any number of ways. A high demand of CGI has made visual effects more accessible and hence its presence is felt all around us.

The VFX award is for applicants looking for a career in the film, post-production or games industries - although some graduates may move onto positions within architectural visualisation, re-touching/advertising agencies or postgraduate study. VFX is predominantly about ideas and concept generation for film or games, covering characters, vehicles, products, clothing, sets and environments - ultimately taking those ideas through to finished concept artwork or 3D models.

More than ever, the film and games industries need tangible, exciting plots/scenarios with characters, environments and props to match them. Students develop ideas sometimes as 2D artwork concepts, complemented by accurate 3D digital modelling, coupled with green screen/compositing techniques. Design methodology, concept origination, speculative design, visualisation skills, life drawing, physical sketch and facsimile modelling provide traditional design skills.


This programme is specifically designed to provide:

  • This programme aims to produce  students with the knowledge and skills to  support  the  study  and development of conceptual artwork, digital assets for both film or games industries and visual effects (VFX) work as a creative and dynamic activity. To develop the organizational qualities, communication skills necessary for the effective exchange of ideas, information and teamwork; with particular emphasis on understanding production ‘pipelines’ associated with VFX industries.


Extra Information:

  • Professionals with both academic and industry experience are the key strengths of the faculty team.
  • Well-equipped VFX and CGI Labs with latest software’s that are currently used in the industry.
  • Green Screen Studio caters to the filming needs of the students.
  • Student to pursue their specialism in animation during Final Year Project.
  • Studio-style learning and working environment.
  • Implementing industry workflow and pipeline into the teaching and learning activities.


Level 1 of VFX will focus on getting the basics right. The students will be exposed to drawing and concept sketching techniques, creative thinking for visual design, understanding the importance of research and analysis in conceiving a concept. Technically they will be introduced to the VFX workflow via Digital Art and Illustration, 3D Modelling and Compositing Techniques. Team Work, Project Management and Presentation is an integral part of the learning process.

Common Modules

  • Intro to Creative Project
  • Applied Timing
  • Illustration for Concept Art
  • Cinema Film Analysis

Specialised Modules

  • 3D Pipeline
  • Advance 3D Pipeline
  • Digital Illustration
  • Digital Compositing



In Level 2, the modules strengthen the core skills of the students. Moving on from Year 1 the students are trained to emphasis on critical thinking and problem solving skills. They are exposed to advanced 3D Modelling and Compositing skills on software’s that are currently used by the VFX Industry. The students have the choice of selecting their elective module to strengthen their skills in their field of choice.

Common Modules

  • From Script to Screen
  • Digital Film Production
  • Effects & Simulation
  • Rigging for Animation
  • Visual Culture

Specialised Modules

  • Character Concept Design
  • Advanced Digital Compositing
  • Set Design
  • Digital Sculpting
  • CGI Production


INTERNSHIP (12 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 12 weeks to prepare them for a smooth transition from the classroom to the working environment. 



In Level 3 the students will be implementing their prior knowledge and skills to create professional portfolio projects as part of the final year projects. From Proposal Pitch, Pre Production, Production and Post Production the students go through the entire process to create their FYP with constant guidance from experts and industry professionals. The students are given the opportunity to exhibit their showreel in an year end show that will involve industry partners and potential employers which provides them the avenue for immediate employment.

Common Modules

  • Sound Design
  • Animation Techniques for Games
  • Research Project Report
  • Exhibition Design

Specialised Modules

  • Team Production Project Proposal
  • Professional Project – Specialization Proposal
  • Team Production Project
  • Professional Project – Specialization Proposal

MQA Compulsory Subjects*

  • Ethnic Relations (M’sian Students)
  • Islamic & Asian Civilisation (M’sian Students)
  • Malaysian Studies (Int’l Students)
  • Malay Communication Language (Int’l Students)
  • Workplace Professional Communication Skills
  • Employee & Employment Trends
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency)

Entry Requirements

General Requirements

Direct Entry to Level 1 of the Degree

  1. STPM
  • A Pass in STPM with a minimum Grade C (GP 2.00) in any 2 subjects.
  • 2 Passes in A-Level.
  • 5 Grade B's in UEC.
Matriculation / Foundation
  • A Pass in Matriculation or Foundation studies with minimum CGPA of 2.00.

Direct Entry to Level 2 of the Degree

  1. Related Diploma
  • A Diploma in Design & Media or equivalent with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 but above 2.00 may be admitted subject to a rigorous internal interview or submitting a relevant portfolio.
  • Note: All applicants will be individually assessed via a portfolio, interview including drawing.

Note: Equivalent qualification and / or experience which is recognized by the Senate / institution. 

English Requirements

Programmes General Requirements
  • IELTS: 5.0
  • TOEFL PBT: 410-413
  • TOEFL IBT: 34
  • Pearson (PTE): 36
  • MUET: Band 3

Please note that under Ministry of Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.

Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.

Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents. 

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).

Intake Months

13 May 2020 - (Portfolio Programme)
Intake 9 Jun 2020

5th Oct 2020 (Portfolio Programme)
Intake 10th Nov 2020

Career Prospects
  • Previsualisation (previs) artists
  • 2D Artist
  • 3D Generalist
  • Modeller
  • Lighting Artist
  • MatchMove artist
  • Matte Painter
  • Story Board Artist
  • Rigger
  • Animator Motion Graphics Artist
  • Digital Compositor
  • Producer
  • Technical Director
  • Concept Artist
  • Roto Artist
  • Texture Artist
  • VFX Coordinator
  • Creative Director

All fees are in RM (Ringgit Malaysia) currency unless stated otherwise.

Other Courses in this Level of Study Other Courses in this Field of Study

Back to Courses